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Games

Remember waiting ten minutes for a cassette to load, watching the border stripes flash, praying it wouldn’t end in “Read error b”?

I do. I grew up on the Amstrad CPC, and one of the games that stuck with me was Sultan’s Maze from Amsoft: a hedge maze, hidden jewels, and a ghost on your heels. Back then the 3D moved one step at a time, because that was all 64K could manage.

So I built the game I imagined as a kid.

đŸ•šī¸ JEWELS OF THE EMIR

→ A first-person maze adventure in smooth, real-time 3D
→ Drawn exactly like a CPC in Mode 0: 160×200, fat pixels, the 27-colour palette
→ Steal the jewels, flee the ghosts, find the gate
→ Endless mazes that keep getting bigger and meaner
→ Beeps straight out of an AY sound chip