Remember waiting ten minutes for a cassette to load, watching the border stripes flash, praying it wouldn’t end in “Read error b”?
I do. I grew up on the Amstrad CPC, and one of the games that stuck with me was Sultan’s Maze from Amsoft: a hedge maze, hidden jewels, and a ghost on your heels. Back then the 3D moved one step at a time, because that was all 64K could manage.
So I built the game I imagined as a kid.
đšī¸ JEWELS OF THE EMIR
â A first-person maze adventure in smooth, real-time 3D
â Drawn exactly like a CPC in Mode 0: 160Ã200, fat pixels, the 27-colour palette
â Steal the jewels, flee the ghosts, find the gate
â Endless mazes that keep getting bigger and meaner
â Beeps straight out of an AY sound chip
